To power our game, we use CryEngine, a powerful toolset which runs on all major gaming platforms. CryEngine affords us unparalleled macro and micro details, HD textures on all objects and a functional day/night cycle.

To deliver the most realistic animations we have built a motion capture studio, where professional actors help us deliver the best results on gaming screens. We use facial scans of the actors, providing the most realistic facial expressions and animations of swordfights.

We have also built an unique game design software, SKALD, which is used by our game designers and writers. Through this software the communication and production of Kingdom Come: Deliverance is easier and more progressive!

Video Update #18: Release

In Nomine Patris

The Future of Time Travel Technology

A Blacksmith's Tale

Of Minds, Blades & Schnapps

Great Haste Makes Great Waste

Bohemian Symphony

The Good, the Bad and the Sneaky

Rex, Familia et Ultio

The Combat System

Weapons vs Armor

Armor & RPG